Kemp Remillard

    Kemp is a Senior Concept Artist with Massive Black in San Francisco. Originally Kemp studied graphic design at the University of Georgia before deciding to enter the entertainment…

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Massive Black's Kemp Remillard shows you his mech design workflow.

Course Overview

Massive Black's Kemp Remillard's passion for mech and vehicle design is apparent in his body of work, and in the number of high-profile studios who utilize the wide variety of concept types his workflow has been developed to create.

He joins us at CGWorkshops to share this workflow with you, and to give you his personal tips and feedback on your own work.

"This course is a basic yet thorough tutorial in how I approach vehicle/mech design for Games and Film," says Kemp. "Topics include thumbnail sketching, imaginary engineering, idea-generation, making rough block models in Google SketchUp, sketching using block models, refining and detailing mesh, image compositing and illustration, detailing techniques in Adobe Photoshop, problem-solving, narrative, and orthogonal diagrams for purposes of modeling."

By the end of this six-week online class, you should have a far better idea of how to bring vibrant originality to your concepts, and have some fresh pieces for your folio.

"My design philosophy is grounded in reality with a heavy dose of cool sci-fi," Kemp continues. "Let's keep the design themes to a look and feel you would find in the modern world or the near-future. This course is about making something modern and human-constructed, that looks awesome and cool doing it, convincingly."

Weekly Units -  6
Videos 14
Total Video Duration 22 hours 12 minutes
Resource Downloads -  453 Mb

What You'll Learn


Week 1

1. concepts in concepting vehicles/mechs
2. thumbnails and concepts

Video: thumbnails and the concept behind making them
understanding the purpose of vehicles/mechs
imaginary engineering
Video: Understanding your reference
Assignment: 4-6 2D thumbnail sketches of desired vehicle/mech in photoshop


Week 2

1. block models in Google SketchUp
2. block models in Google SketchUp

Video: creating effective block models for vehicle thumbnail sketches
thumbnail sketching over block models
Video: vehicle/mech thumbnail sketching over block models
Assignment: 6-8 thumbnail sketches over block models


Week 3

1. refining the block model
2. selection and refinement

Video: selecting the coolest design and beginning to add detail
refining the block model
Video: adding detail to the block model, checking weight-distribution and proportion. Adding armaments/features. rendering and compositing.
Assignment: select final design, add detail to the geometry of the block-model mesh in Google SketchUp. Create final mesh-render.


Week 4

1. creation of the final image 1
2. adding detail + photo texture in Adobe Photoshop

Video: adding detail, compositing, and using photo texture
compositing in a scene in Adobe Photoshop
Video: putting your vehicle/mech in a scene.
Assignment: begin final image in Adobe Photoshop


Week 5

1. creation of the final image 2
2. problem solving compositing errors

Video: common mistakes and how to avoid them
adding narrative
Video: adding narrative to your scene such as explosions, debris, or the human element.
Assignment: finish final image in Adobe Photoshop


Week 6

1. making orthogonal diagrams (orthos)
2. creating orthos

Video: the easiest way to do this using Google SketchUp
functionality diagrams
Video: creating fun diagrams showing how stuff works on your vehicle
Assignment: orthogonal view diagram in Adobe Photoshop

Minimum Requirements

- A basic understanding of drawing and perspective
( I will work with you on this, but the more you have the more you will get out of this course )
- desire to draw cool and modern, yet functional vehicles/mechs
- Wacom tablet
- Adobe Photoshop
- Google SketchUp (free download)